CANADIAN LEGENDS
BY: CPX LEGENDARY EVENTS
Presenting the scenario rules of play for Canadian Legends, the first-annual international event in CPX’s iconic game series. A lot of hard work, time, and effort has been put into this game and we hope you have as much fun playing it as we did creating it. We appreciate your support and thank you for joining us this weekend!
Field Consideration
Adrenaline Paintball Park in Melbourne, Ontario is kindly hosting our scenario game. Please adhere to the following field rules:
· There is no camping on site. Please refer to the CPX website for hotel recommendations!
· Please break down your paint boxes before throwing them away. DO NOT fill paint boxes with trash!
· Please DO NOT park vehicles in designated driving lanes.
· Pets are allowed but must remain on a leash at all times. The pet owner is responsible for picking up after their animal and preventing any issues.
Teams, Paint & Pre-Registration
· Teams: Cryptids (Red Team) vs. Folk Heroes (Blue Team), with optional Legion selections.
· Pre-registration is vital to help us prepare for the event. To ensure we have enough staff, paint and supplies please pre-register as soon as possible.
· CPX has worked hard to ensure you have access to great paint at a great price. Off field paint is strictly prohibited. Anyone caught using off field paint will be immediately ejected from the game with NO REFUND.
Game materials
At check in all players will receive the following items:
· Player ID Badge: Your badge will indicate which team you are on and if you are a Legion player. It must be worn AT ALL TIMES when on the field.
· Wristband. All players must wear a wristband in addition to the Player ID Badge.
· Lanyard for your Player ID Badges.
· Game Map/ Event Schedule.
· Paint Tickets, FSR rounds, and any other pre-purchased items, such as armbands, t-shirts, patches, and headbands.
Game Specific Rules
· 1. Missions.
o 1.1. Two types of missions will be in play every hour:
Game Missions: Will have specific objectives and/or props. Read each mission carefully!
Legendary Quests: One specific Flag Station will need to be controlled for 20 out of the 60 minutes within that hour to win the spoils explained in your quest mission. An assigned referee will oversee the Flag Station in play.
1.1.1. Both teams can potentially win their Legendary Quest each hour.
1.1.2. If you hold the Legendary Quest flag for an additional 20 minutes, your rewards double, and then triple if you hold the flag for the entire hour.
1.1.3. Some missions may require a specific LEGION to complete the Legendary Quest, which will be indicated by the Legion Logo on the mission card.
1.1.4. If a non-LEGION player is caught playing a LEGION-specific Legendary Quest, all players on his team within the flag zone are dead upon the referee's call, and if they have control of the flag, will lose it and must respawn.
1.1.5 At the end of each successful 20-minute hold of the Flag Station, a player must approach the assigned referee to retrieve their team’s spoils. If the team does not retrieve their goods within 5 minutes of the hour’s end, the goods will be forfeited!
1.1.6. All Legendary Quests' Spoils may be collected in your team’s chest in the Ole Trading Post.
1.2. Game Missions and Legendary Quest Missions will be handed out by Trader Kristy and/or Trader Joe at the top of every hour at the Ole Trading Post. If both Commanders are at the Ole Trading Post five minutes prior to the top of the hour, the trader(s) MAY approve providing the missions early. They also reserve the right to delay distribution of the provisions for ANY reason.
1.3. Only the Commander or XO may pick up Game Missions and Legendary Quests.
1.4. No radios or cell phones are allowed inside the Ole Trading Post.
1.5. Each team will have a chest at the Trading Post. Any "spoils/goods" collected from missions or game-play may be put into the chest to secure it.
1.6. A cast iron bell will sound at the top of each hour to signal new missions are in play.
1.7. All mission discrepancies will be resolved by Trader Kristy or Trader Joe. Please bring any issues to them during the game. The Traders will hear out those involved and provide a fair and appropriate response as they see fit. The Traders and production crew will prioritize safety above all else, while at the same time ensuring everyone has a blast!
· 2. Mission Props.
2.1. DO NOT touch mission props without the corresponding mission card. Mission props may only be touched by players with a current, active mission card. Touching props when not allowed may result in the loss of points or even death for those actively involved in the mission around the noncompliant player.
2.2. Some Props may be marked Red or Blue and can only be touched by their team. Teams that hoard or collect props that are the other team’s color will lose any points associated with that prop/points that the prop affected.
2.3. There may be props that BOTH teams can find/collect. These props will not be marked with team colors.
· 3. Flag Stations.
o 3.1. There are eight total Flag Stations, marked on the official game map. These are: Mystic Meadows, Logger’s Ridge, Raven’s Peak, Shadow Spring, Wendigo Woods, Timberline Village, Sasquatch’s Stomp, and Lumber Hill.
o 3.2. Two Flag Stations will be in play every hour and must be controlled by your team to gain points.
o 3.3. Flags are scored every 15 minutes. The team in control will receive 25 points, with the potential to gain up to 100 points per Flag, every hour.
o 3.4. The current Flag Stations in play will be displayed at the Ole Trading Post It is the Commander’s job to spread the word to their team! The Canada theme music that plays every hour also signals that new flag stations are in play/displayed.
· 4. Legion Players
o 4.1. Legion players have specific ID badges and may be tasked by their Commander to complete specific game missions or help bolster certain locations. There are two Legions per side. Select your optional Legion choice at Registration.
§ Cryptids Red Legions: Wendigo Band, Loup Garou’s Clan, and Sabé Troupe.
§ Folk Heroes Blue Legions: Big Joe Mufferaw’s Men, Kiviuq’s Wanderers, and Louis Cyr’s Gang.
4.2. Specific Legions may be required to complete certain main missions or Legendary Quests! It is the Commander’s job to relay this information to their team.
· 5. Team Headquarters (HQ)
o 5.1. Each team will have an HQ located on field, as marked on the official game map. This is where your team will spawn from when entering the field, and respawn from throughout the game. There will be a netted in area at the HQ for Commanders to use.
o 5.2. A 2x3 foot magnetic field map with soldiers and table will be provided at each Commander’s HQ.
o 5.3. Teams will SWITCH SIDES and HQS on Sunday. Please clean up any trash from your HQ.
· 6. Mini Missions.
o 6.1. At the top of every hour, mini missions will be available for completion at the Ole Trading Post. Seven mini-missions will be available per side, per hour.
6.2. Any individual player may pick up a mini mission, but they are limited to one mission per hour. Neither the Commander nor the XO may participate in mini missions.
6.3. The five types of missions available are as follows:
A. Legendary Finds
B. Mystery Messages
C. Fetch the Fabled
D. Folklore Facts
E. Cryptid Knowledge
D. Rookie Raiders.
6.4. Rookie Raiders are categorized as players sixteen (16) years old and younger.
6.5. Absolutely no phones and/or radios are allowed inside the Ole Trading Post. You may not ask a friend for help when completing mini missions!
· 7. Do Not Touch Signs.
o 7.1. Do no touch anything that says DO NOT TOUCH. If you see a sign of any kind providing information that is not a prop worth points, please do not touch it.
· 8. Tanks (Armor Division).
8.1. All motorized and walking tanks must adhere to CPX’s general game & safety rules.
9. Healer Role Players.
9.1. Each team will be allowed two Healers (Medics) throughout the game. Healers can revive eliminated players in the middle of game play instead of the player having to respawn.
9.2. Healers must wear a medic armband and wrap the provided bandage around the player they are reviving. Once the bandage is wrapped, the Healers must count to thirty, and then the player is live.
9.3. Head shots may not be healed by a Healer. Any hit eliminates the Healers from play and they cannot heal themselves. They must respawn.
9.4. All Healer materials will be available at the HQ for the Commanders to distribute at the start of game play on Saturday.
9.5 Healer cards returned BY the end of each day will receive points based on the number of healed players. If a medic is found acting in a dishonorable way, the Healer materials may be confiscated by a Ref or staff member, and they will not be returned.
· 10. Commanders Game (Friday)
o 10.1. The Commander game objective will be explained at a players briefing prior to the start of the game.
o 10.2. The winning Commander will have their choice for starting HQs/sides on Saturday (teams will flip HQs on Sunday). The side chosen for Saturday will also be used for the Magfed game after the Commanders game.
· 11. Magfed Game Rules (Friday)
o 11.1. The magfed only game will be played on Friday and all game instructions and objectives will be covered at a briefing before game.
o 11.2. Where applicable, all standard game, safety, and field rules will apply.
o 11.3. Acceptable Markers: Conventional industry, detachable magazines allowed. No limit on ammo or rate of fire. The following are allowed: A). Traditional spring fed detachable magazines; no hoppers, no stick feeds or tac caps; B). Box Magazines (Rap4 Box Mag, Dye Box Rotor, MILSIG Tempest Drum); C). Q Loaders; must reload with a new Q pod or traditional magazines; D). External/Internal spring assisted tube fed; E). Breach load; F). Bow; may be gravity tube fed; G). Revolvers.
o 11.4. Pods will be allowed on the field and box mag users may load another box mag or regular mag.
o 11.5. First Strike Rounds allowed. If you are using First Strike Rounds, you must chrono with FSR. No bunkering allowed with FSRs; minimum engagement of 25 feet.
o 11.6. You may not mouse-hole in any circumstance (place your barrel through a hole and fire on a target). You may stand behind the hole and fire toward it, with the tip of your barrel no closer than 1’ from the hole. If mouse-holed or blind fired upon, the ref may take any of the following three actions: 1) One player is eliminated; 2) Both players are eliminated; 3) Ref will order a 10 second parlay. This is where both players have 10 seconds to turn around and move to a cover position before turning around and re-engaging.
o 11.7. You may offer a courtesy surrender call when within 10 feet of a player. This is recommended when approaching a player from behind. If facing an opposing player, they will likely not surrender.
o 11.8. Dead-man walks will not be allowed for the magfed game only! Players must not pretend to be eliminated while walking through the field.
**PLEASE RETURN ALL PROPS TO PRODUCTION AFTER THE GAME**
THE SCHEDULE
Friday
· Registration/Chrono open from 2 PM – 6 PM.
· Commanders game for side choices is from 430 PM – 530 PM.
· Magfed Only Game is from 6 PM – 7 PM.
Saturday
· Registration/Vendors/Chrono open at 7 AM.
· Safety brief & game rules is at 9:30 AM (chrono will be closed).
· Game on is from 10:30 AM – 5 PM.
· Dinner Battle is from 5:30 PM – 6 PM.
Sunday
· Registration/Vendors/Chrono open at 7 AM.
· Game on is from 9 AM – 2 PM.
· Final Battle is from 2:30 PM – 3 PM.
· Awards & winning team announced at 3:30 PM
Player Conduct
Any unsportsmanlike conduct will not be tolerated and will result in a ref punch or immediate ejection from the game with no refund depending on the severity of the act. The field owners, producers, and head ref have the final decision on all calls and withhold the right to interpret these rules or change them as they see fit. Please keep this game fun and family friendly. Any questions or concerns can be directed to CPX at any time.
No member of the production team, nor any referee will hold any bias towards either team. Our goal is fairness. Please consider this if you feel there has been an unfair call, calmly raise your concern; if you do not get the response you hoped for, please see the head ref and explain the issue in a safe and appropriate manner. By doing this, you'll ensure the most favorable outcome for yourself.
Failure to abide by the rules or cooperate with CPX staff will result in removal from the event without a refund. Every possible outcome and/or circumstance will not be covered in the rules above. CPX reserves the right to alter or modify these rules for the purpose of safety and fairness at any time.