CPX Legendary Events: Living Legends XVII Official Rulebook

LIVING LEGENDS XVII 

BY: CPX LEGENDARY EVENTS 

Presenting the scenario rules of play for Living Legends XVII, the seventeenth annual game in one of CPX’s most iconic paintball  game series. A lot of hard work, time, and effort has been put into this game and we hope you have as much fun playing it as we  did creating it. We appreciate your support and thank you for joining us this weekend! 

Field Consideration 

Hell Survivors in Pinckney, MI is kindly hosting our scenario game. Please adhere to the following field rules: 

• On site Camping requires a paid reservation at the Rails-to-Trails campground, which connects to Hell Survivors field.  Three-night minimum stay is required for this event, beginning Thursday May 15 at Noon through Sunday May 18 when  the event ends. You may book your campsite online or contact Rails-to-Trails campground directly. Please keep your  camp inside the allotted space or you may be asked to consolidate by staff members.  

• Fires must be in a raised pit. Whisper generators only. Quiet hours are from 10 PM to 7 AM.  • Please break down your paint boxes before throwing them away. DO NOT fill paint boxes with trash!  • DO NOT park vehicles in designated driving lanes. 

• Pets are allowed but must remain on a leash at all times. The pet owner is responsible for picking up after their animal  and preventing any issues. 

Teams, Paint & Pre-Registration 

• Teams: House of Hades (Red Team) vs. Osiris Dynasty (Blue Team), with optional Legion selections. • Pre-registration is vital to help us prepare for the event. To ensure we have enough staff, paint and supplies please pre register as soon as possible.  

• CPX has worked hard to ensure you have access to great paint at a great price. Off field paint is strictly prohibited.  Anyone caught using off field paint will be immediately ejected from the game with NO REFUND. 

Game materials 

At check-in all players will receive the following items: 

• Player ID Badge: Your badge will indicate which team you are on and if you are a Legion player. It must be worn AT  ALL TIMES when on the field. 

• Wristband. All players must wear a wristband in addition to the Player ID Badge.  

• Lanyard for your Player ID Badges. 

• Game Map/ Event Schedule. 

• Paint Tickets, FSR rounds, and any other pre-purchased items, such as armbands, t-shirts, patches, and headbands.

General Game & Safety Rules 

Goggles must be worn at all times on the field, no exceptions. 

o 1.1. Must form a tight and complete seal around your eyes. No mesh or shooting glasses. 

1.2. Must cover your ears, nose, and mouth.  

1.3. If you have any questions about whether or not your mask is allowed, see the head referee or a game  producer.  

Barrel bags must be on at all times before the game begins, after the game ends, and off the field. o 2.1. Barrel squeegees, socks, gloves, or other blocking devices are not sufficient. 

All markers are to be chronographed at 280 FPS or below prior to entering the field.  

3.1. Field referees will be on the field with hand chronos conducting random checks. 

3.2. Any player caught shooting above 280 FPS on the field will be removed from the event.  

3.3. The maximum balls per second (BPS) is 15.0 or Semi-Uncapped.  

Rocket launchers. 

4.1. All rocket launchers must be chronographed at 230 FPS or below. 

Fire Modes. 

5.1. No other firing modes are permitted (fully automatic, burst fire, etc).

Players may use EVENT PAINT ONLY, no exceptions. 

6.1. Round ball and First Strike Rounds (FSR) are permitted.  

6.1.1. Any player caught with outside paint will be immediately removed from the game, no exceptions.  Absolutely no refunds. 

6.1.2 Players with FSR have a minimum engagement distance of 25 feet.  

6.2. Only 0.68 caliber markers are permitted, aside from rocket launchers. 

6.3. Each event has different paint, therefore paint from one event may not be used in another event. 6.4. If you accidentally brought outside paint to the event, please leave it in your vehicle.  

Smoke grenades are allowed, unless otherwise stated. 

7.1. Only cold burning smoke grenades. 

7.2. Smoke grenades may not be thrown within 10 feet of an enemy player. 

7.3. Once a smoke grenade is thrown, it may not be picked up or moved (unless performed by a referee, for  safety purposes only). 

No markers are allowed inside of command tents or mission tents. These tents are located on the playing field and are  wrapped in netting. 

8.1. Leave your marker on the outside of the tent in designated areas. 

8.2. Once you are inside these locations, you may remove your goggles.  

8.3. Before exiting these locations, ensure that your goggles are on.  

Bunkering is allowed, overshooting is not allowed. 

8.1. Be respectful to opposing players. Excessive bunkering/overshooting will not be tolerated. 

No dead man talking. 

9.1. All players must respawn or remove themselves from the field prior to communicating.

9.2. This rule covers all forms of communication, including radios as well.  

All hits count. 

10.1. Hits on the body, marker, and equipment will be counted. 

10.2. If the paint does not break, you may keep playing. 

10.3. If you call yourself out in any form, and you proceed to realize that the paint did not break, you have  already called yourself out and must respawn.  

No shooting at or over netting. 

No sideline coaching. 

No shooting at, or over field boundaries. 

All players must wear a shirt and have closed-toe shoes.  

Tanks will be permitted, unless otherwise stated. 

15.1. All tanks MUST be approved by a game producer prior to participation. 

15.2. Tank routes will be provided, and will vary based on event location. 

15.3. Tanks must be easily identifiable with their team color. 

15.4. Tanks may be eliminated by shooting a rocket into one of the nets equipped on the tank. 

15.5. Eliminated tanks must raise a white flag and proceed to exit the field. 

15.6. Maximum speed limit of 5 MPH or a fast-walking speed, whichever is slower. 

15.7. Must be equipped with fully functional brakes. 

15.8. All players inside the vehicle must have goggles on at all times, no exceptions. 

15.9. Tanks must have a tank walker, who will lead the tank wearing a radiant orange/yellow vest. Tank  walkers will ensure that no player is within 15 feet of the tank. 

15.9.1. Shooting tank walkers will NOT be permitted.  

15.10. Tank gunners are subject to standard rules of play, meaning that if they are hit by a paintball that breaks,  they are out.  

15.11. Tanks may be penalized for failure to abide by the above rules.  

15.12. Field and weather conditions may dictate the usage of tanks throughout these events.  

15.13. Contact CPX Legendary Events via email at least 2 weeks prior to the event to ensure that your vehicle  meets safety and insurance regulations. 

Absolutely no physical contact between individuals will be tolerated.  

16.1. Any violation of this rule is grounds for immediate expulsion from the event, without a refund.  • Required Equipment:  

17.1. All players must have an ID badge to enter the field. 

17.2. All players must have a wristband to enter the field.  

17.3. All players must have their team color armband and/or tape attached to their arm, and it must be clearly visible. 

Referees: 

18.1. All field referees are assigned with ensuring SAFETY as their #1 priority!  

18.2. Any call made by a referee is final.  

18.3. Under no circumstances will arguing with a referee be tolerated. Any misconduct expressed towards staff members and/or referees will result in expulsion from the event without a refund.  

18.4. If you have a problem, see a HEAD REFEREE or a game producer/director.  

Game Specific Rules 

Missions. 

1.1. Game missions will be handed out by the Mission Master at the top of every hour at the Pyramid of Doom.  If both Generals are at the Pyramid of Doom fifteen minutes prior to the top of the hour, they can both pick up their missions early. 

1.2. Only the General or XO may pick up game missions. 

1.3. No radios or cell phones are allowed inside the Pyramid of Doom. 

1.4. Some game missions require the use of protective gloves to handle items. Violating any of the mission  specific rules will result in elimination.  

1.5. All mission discrepancies will be resolved by the Mission Master. 

Mission Props. 

2.1. DO NOT touch mission props without the corresponding mission card. Mission props may only be  touched by players with a current, active mission card. 

2.2. Teams that hoard or collect props that are the other team’s color will lose any points associated with that prop/points that the prop affected.  

2.3. Some mission props on the field may be picked up by any player, regardless of team. These props are: A. Olive branch crowns 

B. Feathers fallen from Icarus 

C. 10 piñatas may be found that hold a special prize along with a code to win an even bigger prize available at the awards ceremony.  

Legion Players and Battles. 

3.1. Legion players have specific ID badges and may be tasked by their General to complete specific missions or help bolster certain locations, with four Legions per side. You may select your optional Legion choice at Registration.

Red Legions: Persephone Legion, Charon Legion, Cerberus Legion, Hermes Legion. 

Blue Legions: Isis Legion, Anubis Legion, Ra Legion, Horus Legion. 

3.2. Legions will have scheduled power battles each day at the Grinder field. Times are noted on the back of the map. Legions should arrive 10 minutes early to be ready, as the battle will start promptly no matter how many players are there. 

3.3. These battles are Legion specific and players MUST show their Legion ID card to enter the battle area.

3.4. Points will be scored every fifteen minutes and the battle will last thirty minutes. 

5v5 Battles. 

4.1. There will be scheduled 5 verse 5 player battles on the Grinder field in addition to Legion battles. Times are noted on the back of the map. Battles will start promptly no matter how many players are there.

4.2. Any player can join these battles.  

4.3. Game is a timed and scored capture the flag objective, with the goal to hang your flag on the opposing team’s starting base. Best 2 out of 3 wins. 

Team Headquarters (HQ). 

5.1. Each team will have an HQ located on field that is active and has a spawn flag. If an opposing team, live player, takes your spawn flag, the base will be shut down for fifteen minutes and players will NOT be able to respawn from your HQ during that period. 

Mini Missions. 

o 6.1. At the top of every hour, mini missions will be available for completion at the Pyramid of Doom. Four mini-missions will be available per side, per hour. 

6.2. Any individual player may pick up a mini mission, but they are limited to one mission per hour. Neither the General nor the XO may participate in mini missions. 

6.3. The four types of missions available are as follows: 

A. Mythology Trivia 

B. Paintball Trivia 

C. Artifact Finds 

D. Puzzles and Young Guns

6.4. Young guns are categorized as players fourteen (14) years old and younger. 

6.5. Absolutely no phones and/or radios are allowed inside the Pyramid of Doom. You may not ask a friend for help when completing mini missions! 

Do Not Touch Signs. 

7.1. Do no touch anything that says DO NOT TOUCH. If you see a sign of any kind providing information that is not a prop worth points, please do not touch it.  

Tanks. 

8.1. All motorized tanks that want to play at Hell Survivors must submit an online approval application to the  field. This can be found on the Living Legends game registration website.  

Rocket Wars Commanders Game 5v5 

9.1. Rocket Wars Commander’s Game will be played from 5-6p on Friday in the Grinder. A Commander or  XO from each team MUST be a player. Each side has 5 players. The winning team gets their side choice for  starting on Saturday. 

9.2. Launchers will be supplied by NOVA. Players must bring your own rockets. Up to 8 rockets per player  may be carried on field. 

9.3. Up to three rounds will be played with the best out of three rounds determining the winner. Each round  will be up to 30 minutes long. Teams will have three nets near their starting point that can be filled with  rockets. Players will have two lives each, using team tags to indicate which life they are on. No player may  cross the center 50. 

9.4. To win a round, either eliminate all your opponents from play, or fill all three nets at the opponents  starting point with a rocket. 

9.5. Players can be eliminated by a direct rocket hit to the bunker the player is behind OR by a direct rocket hit  to the player. Only one rocket may eliminate one player. If two players are behind a bunker hit by one rocket,  only one player is eliminated.  

**PLEASE RETURN ALL PROPS TO PRODUCTION AFTER THE GAME** 

Friday 

• Field opens at 12 PM. 

• Registration/Chrono open from 2 PM – 6 PM. 

• Commanders game (Rocket Wars) for side choices is from 5 PM – 6 PM. 

• Magfed only game is from 6 PM – 7 PM. 

Saturday 

• Registration/Vendors/Chrono open at 7 AM. 

• Safety brief & game rules is at 9:30 AM (chrono will be closed). 

• Game on is from 10:30 AM – 5 PM. 

• Dinner Battle is from 5:30 PM – 6 PM. 

Sunday 

• Registration/Vendors/Chrono open at 7 AM.  

• Game on is from 9 AM – 2 PM. 

• Final Battle is from 2:30 PM – 3 PM. 

• Awards & winning team announced at 3:30 PM. 

Player Conduct 

Any unsportsmanlike conduct will not be tolerated and will result in a ref punch or immediate ejection from the game with no  refund depending on the severity of the act. The field owners, producers, and head ref have the final decision on all calls and  withhold the right to interpret these rules or change them as they see fit. Please keep this game fun and family friendly. Any  questions or concerns can be directed to CPX at any time. 

Failure to abide by the rules or cooperate with CPX staff will result in removal from the event without a refund. Every possible  outcome and/or circumstance will not be covered in the rules above. CPX reserves the right to alter or modify these rules for the  purpose of safety and fairness at any time.