DREADED LEGENDS OFFICIAL RULE BOOK

BY: CPX LEGENDARY EVENTS 

 

Presenting the scenario rules of play for Dreaded Legends, the annual pirate-themed scenario event in CPX’s iconic game series. A lot of hard work, time, and effort has been put into this game and we hope you have as much fun playing it as we did creating it. We appreciate your support and thank you for joining us this weekend! 

Field Consideration  

Outdoor Xtreme Battlefield Orlando (OXO) is kindly hosting our scenario game. Please adhere to the following field rules:  

  • Camping requires a paid reservation, as space is limited! You may arrive starting at 12 PM on Friday and camp until Sunday evening when the event ends. All Tent and RV camp slots are reserved by site number and will be clearly marked. Please keep your camp inside the allotted space or you may be asked to consolidate by staff members. Campfires are permitted with an above ground ring only. Please pick up your area before leaving and throw all trash away in the dumpsters. Please be respectful of your fellow campers. Loud generators are not permitted and you may be asked to shut it off if bothering other campers. Quiet time is from 10p – 7a. The front is reserved for day player parking/vendors, and the clay track area/parts of the open field are reserved for overflow day parking & staging. Please reference the camping map for layout and campsite locations. 

  • Please break down your paint boxes before throwing them away. DO NOT fill paint boxes with trash!  

  • DO NOT park vehicles in designated driving lanes. Your car will be towed! Parking is not allowed in front of registration/the pro-shop. Parking in front of the rental shack/next to the paint trailer is for 10 minutes or less to be used for loading paint ONLY. Please do not park in any area marked STAFF ONLY and do not park in front of or block any vendors. 

  • Pets are allowed but must remain on a leash at all times. The pet owner is responsible for picking up after their animal and preventing any issues. We have an all-black cat, Dante, who lives on site at the park. Please be respectful of him, however he is friendly so feel free to say hello. 

Teams, Paint & Pre-Registration 

  • Teams: Buccaneers (Red Team) vs. Pirate Hunters (Blue Team), with optional Legion selections. 

  • Pre-registration is vital to help us prepare for the event. To ensure we have enough staff, paint and supplies please pre-register as soon as possible.  

  • CPX has worked hard to ensure you have access to great paint at a great price. Off field paint is strictly prohibited. Anyone caught using off field paint will be immediately ejected from the game with NO REFUND. 

Game materials 

At check in all players will receive the following items: 

  • Player ID Badge: Your badge will indicate which team you are on and if you are a Legion player. It must be worn AT ALL TIMES when on the field.  

  • Wristband. All players must wear a wristband in addition to the Player ID Badge.  

  • Lanyard for your Player ID Badges. 

  • Game Map/ Event Schedule. 

  • Paint Tickets, FSR rounds, and any other pre-purchased items, such as armbands, t-shirts, patches, and headbands.  

Game Specific Rules 

  • Missions. 

  • 1.1. Two types of missions will be in play every hour:  

  • Game Missions: Will have specific objectives and/or props. Read each mission carefully! 

  • Booty/Spoils Missions: One specific Flag Station will need to be controlled for 20 out of the 60 minutes within that hour to gain your team’s Booty/Spoils. An assigned referee will oversee the Flag Station in play. 

  • 1.1.1. Both teams can potentially win their Booty/Spoils each hour. 

  • 1.1.2. Double Booty/Spoils MAY be available if indicated on a specific mission and the team holds the Flag Station for 40 out of the 60 minutes. The 40 minutes may be broken up into two sets of 20 minutes, but each 20-minute block must be consecutive! 

  • 1.1.3. Some missions may require a LEGION to complete it to gain the Booty/Spoils, which will be indicated by the Legion Logo on the mission card. 

  • 1.1.4. At the end of each successful 20-minute hold of the Flag Station, a player must approach the assigned referee to retrieve their team’s Booty/Spoils. If the team does not retrieve their goods within 5 minutes of the hour’s end, the goods will be forfeited!  

  • 1.1.5. All Booty/Spoils may be collected in your team’s Treasure Trove OR at the chest in the Trading Post.  

  • 1.2. Game Missions and Booty/Spoils Missions will be handed out by the Wenches at the top of every hour at the East India Trading Post. If both Commanders are at the East India Trading Post five minutes prior to the top of the hour, the Wenches MAY approve providing the missions early. They also reserve the right to delay distribution of the provisions for ANY reason. 

1.3. Only the Commander or XO may pick up Game Missions and Booty/Spoils Missions. 

1.4. No radios or cell phones are allowed inside the East India Trading Post. 

1.5. Each team will have a Treasure Chest at the Trading Post, in addition to their Treasure Trove as indicated on the map. Any Treasure collected from missions or game play may be put into the Treasure Chest to secure it, or for DOUBLE POINTS may be kept in the Treasure Trove and guarded throughout the weekend. 

1.6. A pirate-themed tune will sound at the top of each hour to signal new missions are in play. 

1.7. All mission discrepancies will be resolved by Wench Kristy or Wench Jenni. Please bring any issues to them during the game. The Wenches will hear out any and all parties, and provide the most fair and appropriate response as they see fit. The Wenches and production crew will prioritize safety above all else, while at the same time ensuring everyone has a blast! 

  • Mission Props. 

  • 2.1. DO NOT touch mission props without the corresponding mission card. Mission props may only be touched by players with a current, active mission card. 

2.2. Some Props may be marked Red or Blue and can only be touched by their team. Teams that hoard or collect props that are the other team’s color will lose any points associated with that prop/points that the prop effected.  

2.3. There may be props that BOTH teams can find/collect. These props will not be marked with team colors. 

  • Flag Stations. 

  • 3.1. There are eight total Flag Stations, marked on the official game map. These are: Nassau, Port Royal, Tortuga, Horn of Africa, Amazon River, Straight of Malacca, Madagascar and Campeche City Mexico. 

  • 3.2. Two Flag Stations will be in play every hour and must be controlled by your team to gain points. 

  • 3.3. Flags are scored every 15 minutes. The team in control will receive 25 points, with the potential to gain up to 100 points per Flag, every hour. 

  • 3.4. The current Flag Stations in play will be displayed at the East India Trading Post. It is the Commander’s job to spread the word to their team! The pirate-theme that plays every hour also signals that new Flag Stations are in play/displayed. 

  • Legion Players 

  • 4.1. Legion players have specific ID badges and may be tasked by their Commander to complete specific game missions or help bolster certain locations. There are two Legions per side. Select your optional Legion choice at Registration. 

  • Buccaneers Red Legions: Caribbean Crew AND Asian Assault Legions. 

  • Pirate Hunter Blue Legions: Captain Kidd’s Crew AND Henry Morgan’s Hands Legions. 

4.2. Specific Legions may be required to complete certain Booty/Spoils missions! It is the Commander’s job to relay this information to their team. 

  • Team Headquarters (HQ) and Treasure Troves 

  • 5.1. Each team will have an HQ located on field, as marked on the official game map. This is where your team will spawn from when entering the field, and respawn from throughout the game. There will be a netted in area at the HQ for Commanders to use. 

  • 5.2. A 2x3 foot magnetic field map with soldiers and table will be provided at each Commander’s HQ. 

  • 5.3. Near your team’s HQ is a Treasure Trove as indicated on the official game map. Your team will use the pirate chest at this trove to collect Booty/Spoils mission treasure, and other treasure collected from missions, game play, etc.  

  • 5.4. Guard your Treasure Troves! The opposing team may be lurking nearby to steal treasure from your chests! Any treasure kept in your trove will be worth DOUBLE POINTS. Any treasure that you wish to secure single points for may be turned directly into your treasure chest at the East India Trading Post. At the end of game play each day, treasure from the Troves will be turned into the India Trading Post to be counted for double points. 

  • 5.5. Teams will SWITCH SIDES and HQS on Sunday. Please clean up any trash from your HQ. 

  • Mini Missions.  

  • 6.1. At the top of every hour, mini missions will be available for completion at the East India Trading Post. Eight mini-missions will be available per side, per hour. 

6.2. Any individual player may pick up a mini mission, but they are limited to one mission per hour. Neither the Commander nor the XO may participate in mini missions. 

6.3. The five types of missions available are as follows: 

A. Decipher the Mark 

B. Hooks-On Puzzles 

C. Treasure Hunt 

D. Swashbuckling Smarts 

E. Think of Your Pegs 

D. Young Guns. 

6.4. Young guns are categorized as players sixteen (16) years old and younger. 

6.5. Absolutely no phones and/or radios are allowed inside the East India Trading Post. You may not ask a friend for help when completing mini missions! 

  • Do Not Touch Signs. 

  • 7.1. Do no touch anything that says DO NOT TOUCH. If you see a sign of any kind providing information that is not a prop worth points, please do not touch it.  

  • Tanks. 

  • 8.1. All motorized and walking tanks must adhere to CPX’s general game & safety rules. 

  • 8.2. In addition, tanks may ONLY drive on roads (solid black lines) as marked on the official game map. 

  • Surgeon Role Players. 

  • 9.1. Each team will be allowed two Surgeons (Medics) throughout the game. Surgeons can revive eliminated players in the middle of game play instead of the player having to respawn. 

  • 9.2. Surgeons must wear a medic armband and wrap the provided bandage around the player they are reviving. Once the bandage is wrapped, the Surgeon must count to thirty, and then the player is live.  

  • 9.3. Head shots may not be healed by a Surgeon. Any hit eliminates the Surgeon from play and they cannot heal themselves. They must respawn. 

  • 9.4. All Surgeon materials will be available at the HQ for the Commanders to distribute at the start of game play on Saturday. 

  • Commanders Game 5v5 (Friday) 

  • 10.1. The Commander game objective will be a five versus five battle on the Pipe Field by check-in/staging, with the best two out of three games dictating the winner. Any five players from each team can participate in the games, with the exception that the Commander must be one of the five players, in all three rounds. 

  • 10.2.  This is a breach and load game! Each player may carry as much paint as they wish, however they must individually load a single paintball into their breach/feed neck/barrel and may only shoot one ball at a time. 

  • 10.3. The winning Commander will have their choice for starting HQs/sides on Saturday (teams will flip HQs on Sunday). The side chosen for Saturday will also be used for the Magfed game after the Commanders game. 

  • Magfed Game Rules (Friday) 

  • 11.1. The magfed only game objectives will be a two-part location control. The game is one hour long with continuous play. The first thirty minutes of the game teams will fight to control the Nassau Flag Station and there will be boundary restrictions marked with flagging ribbon down one of the tank roads. Players will not be able to cross that ribbon and parts of the field on the other side will not be in play. This objective will be scored at 6:30 PM. During the second thirty minutes teams will fight to control the Port Royal Flag Station and the entire field will be open to play, HOWEVER, players will still not be allowed to cross the flagging ribbon directly. Players must go around the ribbon and cannot cut directly through the center field. The second objective is scored at 7 PM. Teams will use their HQ to start and respawn as determined by the Commander’s games. Boundary restrictions will be shown to players during the magfed game briefing. 

  • 11.2. Where applicable, all standard game, safety, and field rules will apply. 

  • 11.3. Acceptable Markers: Conventional industry, detachable magazines allowed. No limit on ammo or rate of fire. The following are allowed: A). Traditional spring fed detachable magazines; no hoppers, no stick feeds or tac caps; B). Box Magazines (Rap4 Box Mag, Dye Box Rotor, MILSIG Tempest Drum); C). Q Loaders; must reload with a new Q pod or traditional magazines; D). External/Internal spring assisted tube fed; E). Breach load; F). Bow; may be gravity tube fed; G). Revolvers. 

  • 11.4. Pods will be allowed on the field and box mag users may load another box mag or regular mag. 

  • 11.5. First Strike Rounds allowed. If you are using First Strike Rounds, you must chrono with FSR. No bunkering allowed with FSRs; minimum engagement of 25 feet. 

  • 11.6. You may not mouse-hole in any circumstance (place your barrel through a hole and fire on a target). You may stand behind the hole and fire toward it, with the tip of your barrel no closer than 1’ from the hole. If mouse-holed or blind fired upon, the ref may take any of the following three actions: 1) One player is eliminated; 2) Both players are eliminated; 3) Ref will order a 10 second parlay. This is where both players have 10 seconds to turn around and move to a cover position before turning around and re-engaging.  

  • 11.7. You may offer a courtesy surrender call when within 10 feet of a player. This is recommended when approaching a player from behind. If facing an opposing player, they will likely not surrender.  

  • 11.8. Dead-man walks will not be allowed. Players must not pretend to be eliminated while walking through the field. 

  • Pirate Costume Contest! (Friday) 

  • 12.1. A pirate costume contest will be held on Friday evening. Wear your best, coolest, and/or most realistic pirate costume to the field and enter to win! 

  • 12.2. Judges will be a panel of non-biased pirate connoisseurs, who have no affiliation with the field or CPX.  

  • 12.3. Winner will receive 1 case of event paint and a 3D printed pirate ship.  

**PLEASE RETURN ALL PROPS TO PRODUCTION AFTER THE GAME** 

 

THE SCHEDULE 

Friday 

  • Field opens at 12 PM. 

  • Registration/Chrono open from 2 PM – 6 PM.  

  • Commanders game for side choices is from 430 PM – 530 PM. 

  • Magfed only game is from 6 PM – 7 PM. 

  • Pirate-theme costume contest 8 PM. Showing “Pirates of the Caribbean” after! 

Saturday 

  • Registration/Vendors/Chrono open at 7 AM. 

  • Safety brief & game rules is at 9:30 AM (chrono will be closed). 

  • Game on is from 10:30 AM – 5 PM. 

  • Dinner Battle is from 5:30 PM – 6 PM. 

Sunday 

  • Registration/Vendors/Chrono open at 7 AM.  

  • Game on is from 9 AM – 2 PM. 

  • Final Battle is from 2:30 PM – 3 PM. 

  • Awards & winning team announced at 3:30 PM. 

 

Player Conduct 

 

Any unsportsmanlike conduct will not be tolerated and will result in a ref punch or immediate ejection from the game with no refund depending on the severity of the act. The field owners, producers, and head ref have the final decision on all calls and withhold the right to interpret these rules or change them as they see fit. Please keep this game fun and family friendly. Any questions or concerns can be directed to CPX at any time.  

 

No member of the production team, nor any referee will hold any bias towards either team. Our goal is fairness. Please consider this if you feel there has been an unfair call, calmly raise your concern; if you do not get the response you hoped for, please see the head ref and explain the issue in a safe and appropriate manner. By doing this, you'll ensure the most favorable outcome for yourself. 

Failure to abide by the rules or cooperate with CPX staff will result in removal from the event without a refund. Every possible outcome and/or circumstance will not be covered in the rules above. CPX reserves the right to alter or modify these rules for the purpose of safety and fairness at any time.