ENDLESS LEGENDS OFFICAL RULEBOOK: Game Specific Rules 2026
Field Consideration
Outdoor Xtreme Chesapeake City in Maryland is kindly hosting our scenario game. Please adhere to the following field rules:
Camping requires a paid reservation. You may arrive starting at 12 PM on Friday and camp until Sunday evening when the event ends. Camping is first come first served for space. You may park next to your chosen site. Campfires are permitted with an above ground ring only. Please pick up your area before leaving and throw all trash away in the dumpsters. Please be respectful of your fellow campers. Loud generators are not permitted and you may be asked to shut it off if bothering other campers. Quiet time is from 10p – 7a.
Please break down your paint boxes before throwing them away. DO NOT fill paint boxes with trash!
Please DO NOT park vehicles in designated driving lanes.
Pets are allowed but must remain on a leash at all times. The pet owner is responsible for picking up after their animal and preventing any issues.
Teams, Paint & Pre-Registration
Teams: Templars (Red Team) vs. Illuminati (Blue Team).
Pre-registration is vital to help us prepare for the event. To ensure we have enough staff, paint and supplies please pre-register as soon as possible.
CPX has worked hard to ensure you have access to great paint at a great price. Off field paint is strictly prohibited. Anyone caught using off field paint will be immediately ejected from the game with NO REFUND.
Game materials
At check in all players will receive the following items:
Player ID Badge: Your badge will indicate which team you are on. It must be worn AT ALL TIMES when on the field.
Wristband. All players must wear a wristband in addition to the Player ID Badge.
Lanyard for your Player ID Badges.
Game Map/ Event Schedule.
Paint Tickets, FSR rounds, and any other pre-purchased items, such as armbands, t-shirts, patches, and headbands.
Game Specific Rules
1. Missions.
1.1. Two types of missions will be in play every hour, with the first missions dropped at game on, and each subsequent mission dropped at the top of the hour:
Game Missions: Will have specific objectives and/or props. Read each mission carefully!
Legendary Flag Quests: One specific Flag Station will need to be in your team’s control to gain additional points! The current Flag Station will be displayed at “The Louvre Vault.” Please see Section 3. Flag Stations below for additional information.
1.2. Game Missions and Legendary Flag Quests will be handed out/displayed by the Curator at the top of every hour at “The Louvre Vault.” If both Commanders are at “The Louvre Vault” five minutes prior to the top of the hour, the Curator MAY approve providing the missions early. They also reserve the right to delay distribution of the provisions for ANY reason.
1.3. Only the Commander or XO may pick up Game Missions.
1.4. No radios or cell phones are allowed inside “The Louvre Vault.”
1.5. All mission discrepancies will be resolved by the Curator. Please bring any issues to them during the game. The Curator will hear out those involved and provide a fair and appropriate response as they see fit. The Curator and production crew will prioritize safety above all else, while ensuring everyone has a blast!
2. Mission Props.
2.1. DO NOT touch mission props without the corresponding mission card. Mission props may only be touched by players with a current, active mission card. Touching props when not allowed may result in the loss of points or even death for those actively involved in the mission around the noncompliant player.
2.2. Some Props may be marked Red or Blue and can only be touched by their team. Teams that hoard or collect props that are the other team’s color will lose any points associated with that prop and/or the points that the prop affected.
2.3. There will be props that BOTH teams can find/collect. These props will not be marked with team colors.
3. Flag Stations.
3.1. There are eight total Flag Stations, marked on the official game map. These are: Vault of the First Seal, Founders’ Hollow, Mason Trenches, Expedition Camp, Marina of the Hidden Eye, Serpent Passage, Emerald Ruins, and Relic Airfield.
3.2. One Flag Station will be in play every hour and must be controlled by your team to gain points.
3.3. Flags are scored every 15 minutes (at the 15-minute, 30-minute, 45-minute, and end of hour mark). The team in control will receive 25 points, with the potential to gain up to 100 points per Flag, every hour.
3.4. The current Flag Station in play will be displayed at “The Louvre Vault.” It is the Commander’s job to spread the word to their team!
4. Team Headquarters (HQ)
4.1. Each team will have an HQ located on field, as marked on the official game map. This is where your team will spawn from when entering the field, and respawn from throughout the game. There will be a netted in area at the HQ for Commanders to use.
4.2. A 16” x 20” field map plus a table and chair will be provided at each Commander’s HQ.
4.3. Teams will SWITCH SIDES and HQS on Sunday. Please clean up any trash from your HQ.
5. Mini Missions.
5.1. At the top of every hour, mini missions will be available for completion at “The Louvre Vault.” Five mini-missions will be available per side, per hour.
5.2. Any individual player may pick up a mini mission, but they are limited to one mission per hour. Neither the Commander nor the XO may participate in mini missions.
5.3. Mini missions will offer a variety of tasks and puzzles for players to complete, including riddles, word games, trivia, hands-on games/activities, and more.
6. Do Not Touch Signs.
6.1. Do no touch anything that says DO NOT TOUCH. If you see a sign of any kind providing information that is not a prop worth points, please do not touch it.
7. Tanks (Armor Division).
7.1. All motorized and walking tanks must adhere to CPX’s general game & safety rules.
8. Commanders Game (Friday)
8.1. The Commander game objective will be explained at a players briefing prior to the start of the game.
8.2. The winning Commander will have their choice for starting HQs/sides on Saturday (teams will flip HQs on Sunday). The side chosen for Saturday will also be used for the Magfed game after the Commanders game.
9. Magfed Game Rules (Friday)
9.1. The magfed only game will be played on Friday and all game instructions and objectives will be covered at a briefing before game.
9.2. Where applicable, all standard game, safety, and field rules will apply.
9.3. Acceptable Markers: Conventional industry, detachable magazines allowed. No limit on ammo or rate of fire. The following are allowed: A). Traditional spring fed detachable magazines; no hoppers, no stick feeds or tac caps; B). Box Magazines (Rap4 Box Mag, Dye Box Rotor, MILSIG Tempest Drum); C). Q Loaders; must reload with a new Q pod or traditional magazines; D). External/Internal spring assisted tube fed; E). Breach load; F). Bow; may be gravity tube fed; G). Revolvers.
9.4. Pods will be allowed on the field and box mag users may load another box mag or regular mag.
9.5. First Strike Rounds allowed. If you are using First Strike Rounds, you must chrono with FSR. No bunkering allowed with FSRs; minimum engagement of 25 feet.
9.6. You may not mouse-hole in any circumstance (place your barrel through a hole and fire on a target). You may stand behind the hole and fire toward it, with the tip of your barrel no closer than 1’ from the hole. If mouse-holed or blind fired upon, the ref may take any of the following three actions: 1) One player is eliminated; 2) Both players are eliminated; 3) Ref will order a 10 second parlay. This is where both players have 10 seconds to turn around and move to a cover position before turning around and re-engaging.
9.7. You may offer a courtesy surrender call when within 10 feet of a player. This is recommended when approaching a player from behind. If facing an opposing player, they will likely not surrender.
9.8. Dead-man walks will not be allowed for the magfed game only! Players must not pretend to be eliminated while walking through the field.
PLEASE RETURN ALL PROPS TO PRODUCTION AFTER THE GAME
THE SCHEDULE
Friday
Registration/Chrono open from 2 PM – 6 PM.
Commanders game for side choices is from 4 PM – 5 PM.
Magfed Only Game is from 530 PM – 630 PM.
Saturday
Registration/Vendors/Chrono open at 7 AM.
Safety brief & game rules is at 9:30 AM (chrono will be closed).
Game on is from 10:30 AM – 5 PM.
Dinner Battle is from 5:30 PM – 6 PM.
Sunday
Registration/Vendors/Chrono open at 7 AM.
Game on is from 9 AM – 2 PM.
Final Battle is from 2:30 PM – 3 PM.
Awards & winning team announced at 3:30 PM.
Player Conduct
Any unsportsmanlike conduct will not be tolerated and will result in a ref punch or immediate ejection from the game with no refund depending on the severity of the act. The field owners, producers, and head ref have the final decision on all calls and withhold the right to interpret these rules or change them as they see fit. Please keep this game fun and family friendly. Any questions or concerns can be directed to CPX at any time.
No member of the production team, nor any referee will hold any bias towards either team. Our goal is fairness. Please consider this if you feel there has been an unfair call, calmly raise your concern; if you do not get the response you hoped for, please see the head ref and explain the issue in a safe and appropriate manner. By doing this, you'll ensure the most favorable outcome for yourself.
Failure to abide by the rules or cooperate with CPX staff will result in removal from the event without a refund. Every possible outcome and/or circumstance will not be covered in the rules above. CPX reserves the right to alter or modify these rules for the purpose of safety and fairness at any time.